109 lines
3.1 KiB
Dart
109 lines
3.1 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:flutter_expandable_fab/flutter_expandable_fab.dart';
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import '../../Controller/account_controller.dart';
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import '../../Controller/recurring_transaction_controller.dart';
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import '../../Controller/transaction_controller.dart';
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/// Ein Floating Action Button, der beim Klicken ein expandierendes Menü öffnet,
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/// um neue Transaktionen oder Konten anzulegen.
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class FloatingCreationButton extends StatefulWidget {
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/// Erstellt eine neue Instanz dieser Klasse
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const FloatingCreationButton({super.key});
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@override
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State<FloatingCreationButton> createState() => _FloatingCreationButtonState();
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}
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class _FloatingCreationButtonState extends State<FloatingCreationButton> {
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final AccountController _accountController = AccountController();
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final RecurringTransactionController _recurringTransactionController =
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RecurringTransactionController();
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final TransactionController _transactionController = TransactionController();
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final _key = GlobalKey<ExpandableFabState>();
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@override
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void initState() {
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super.initState();
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_accountController.selected.addListener(() {
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if (mounted) {
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setState(() {});
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}
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});
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}
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@override
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Widget build(final BuildContext context) {
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final List<Widget> fabs = [];
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if (_accountController.selected.value != null) {
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fabs
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..add(
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_expandableButton(
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label: 'Neue Transaktion',
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icon: Icons.swap_horiz,
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onPressed: _transactionController.newTransactionHandler,
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),
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)
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..add(
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_expandableButton(
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label: 'Neue wiederkehrende Transaktion',
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icon: Icons.repeat,
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onPressed:
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_recurringTransactionController.newRecurringTransactionHandler,
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),
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);
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}
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fabs.add(
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_expandableButton(
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label: 'Neues Konto',
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icon: Icons.account_balance_wallet,
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onPressed: _accountController.newAccountHandler,
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),
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);
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return ExpandableFab(
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key: _key,
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openButtonBuilder: RotateFloatingActionButtonBuilder(
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child: const Icon(Icons.add),
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),
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type: ExpandableFabType.up,
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childrenAnimation: ExpandableFabAnimation.none,
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distance: 70,
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children: fabs,
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);
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}
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Widget _expandableButton({
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required final String label,
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required final IconData icon,
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required final VoidCallback onPressed,
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}) => GestureDetector(
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onTap: onPressed,
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child: Row(
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children: <Widget>[
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Container(
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
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decoration: BoxDecoration(borderRadius: BorderRadius.circular(8)),
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child: Text(label),
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),
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const SizedBox(width: 12),
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FloatingActionButton.small(
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heroTag: null,
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onPressed: () {
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onPressed.call();
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final ExpandableFabState? state = _key.currentState;
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if (state != null && state.isOpen) {
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state.close();
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}
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},
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child: Icon(icon),
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),
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],
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),
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);
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}
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